Trait reroll priority in Heavyweight Fishing
What this gets you: Spend Trait Crystals on the right Skills first, keep useful mid-tier Traits, and stop burning rolls chasing 0.1% gods on a throwaway skill.
Written for patch goblin-upd-sep-2026 · 2026-09-05Run order
- Put your best Skill on the bar and find Nanjiang on any island
- Keep rolling until you hit a keep Trait for that Skill’s job
- Park common Traits on secondary Skills only
- Stop when you land Executioner, Chrono, Assassin, or any 0.1% god
Where this comes from
| First-party | Roblox page + Unknown Journey group confirm the live experience. |
| Multi-source | Trait names, effects, and listed roll chances agree across Roonby and TigerJek (Aug–Sep 2026). |
| Our own runs | No in-client Nanjiang roll sample this pass — keep/stop calls are guide-synthesized. |
| Unknown | Exact currency label (Trait Crystal vs Trait Reroll), whether rates are weight-based or flat %, and live balance after Sep 4. |
How Traits work (one line each)
- One Trait per Skill. Reroll replaces it.
- Talk to Nanjiang on an island, spend a Trait Crystal / Trait Reroll, get a random Trait.
- Build around the Skill’s job before you spend rare rolls.
Keep / soft-keep / reroll
Use this when you are staring at a fresh roll.
Always keep (stop spending on this Skill)
| Trait | Listed chance | Why you stop |
|---|---|---|
| Azure Dragon | 0.1% | Highest listed damage (+150%) + CD; low-HP extras |
| Black Tortoise | 0.1% | Survive tools (heal, stun, low-HP invuln) + damage |
| White Tiger | 0.1% | Crit ceiling; stack crit on cast |
| Vermillion Bird | 0.1% | Huge CD + once-per-battle reset |
| Executioner | 2% | Best generalist below gods (+25% dmg, +10% CD) |
| Chrono | 2% | Best CD generalist (+20% CD, +10% dmg) |
| Assassin | 2% | Best crit package below White Tiger |
Soft-keep (fine on main Skill until a “always keep” lands)
| Trait | Listed chance | Keep when… |
|---|---|---|
| Berserk | 15% | You want raw damage and do not have Executioner yet |
| Rapid | 15% | Your Skill wants uptime more than raw damage |
| Precision | 15% | You already lean crit and Assassin has not appeared |
Reroll off your main Skill
| Trait | Listed chance | Note |
|---|---|---|
| Powerful | 30% | Tiny damage; park on a bench Skill if anything |
| Swift | 30% | Tiny CD; same |
| Sharp | 30% | Tiny crit; same |
Decision: never dump a full bag of crystals chasing Azure Dragon on a Skill you are about to replace.
Spend order (what to roll first)
- Main combat Skill — the one you press every fight. This gets every “always keep” and soft-keep.
- Secondary Skill — only after the main Skill has at least Berserk / Rapid / Precision or better.
- Bench / unused Skills — do not touch. Common Traits are fine forever there.
Decision: if you only have a handful of crystals, roll one Skill to soft-keep or better. Spreading one common Trait across five Skills wastes the pity of luck.
Match Trait to Skill job
You do not need the god roll for every bar slot.
| If the Skill’s job is… | Chase / soft-keep | Skip for now |
|---|---|---|
| Burst damage | Berserk → Executioner → Azure Dragon | Pure CD commons |
| Cast as often as possible | Rapid → Chrono → Vermillion Bird | Sharp / Precision |
| Crit / crit damage | Precision → Assassin → White Tiger | Powerful alone |
| Survive / clutch | Black Tortoise (if it ever drops) | Glass-cannon only Traits |
Decision: Assassin on a CD-bot Skill is usually worse than Rapid. Reroll for the job, not the rarity label.
Stop rules (so you do not tilt)
- Soft stop: main Skill has Berserk, Rapid, or Precision. Play content; bank more crystals from codes / play.
- Hard stop: main Skill has Executioner, Chrono, or Assassin. Move leftover crystals to the secondary Skill.
- Jackpot stop: any 0.1% god. Lock it. Do not “just one more” for a different god on the same Skill unless you have crystals to burn.
Listed mid-tier rates are 15%; 2% row is rare; 0.1% gods are lottery tickets. Plan around soft stops, not gods.
Quick reference — full Trait table
Numbers are multi-source (Roonby + TigerJek). Label in-wiki pages as unconfirmed until an in-client pass confirms them.
| Trait | Chance | Effects (listed) |
|---|---|---|
| Powerful | 30% | +5% Damage |
| Swift | 30% | +4% Cooldown |
| Sharp | 30% | +5% Crit Chance |
| Berserk | 15% | +15% Damage |
| Rapid | 15% | +8% Cooldown |
| Precision | 15% | +15% Crit Chance |
| Executioner | 2% | +25% Damage, +10% Cooldown |
| Chrono | 2% | +20% Cooldown, +10% Damage |
| Assassin | 2% | +25% Crit Chance, +50% Crit Damage |
| Azure Dragon | 0.1% | +150% Damage, +20% Cooldown; <50% HP +75% Damage; <40% HP skill bypasses Invincibility |
| Black Tortoise | 0.1% | +15% Max HP Heal, +30% Damage; skill inflicts Stun; <20% HP 20s Invincibility |
| White Tiger | 0.1% | +50% Crit Chance, +100% Crit Damage; cast stacks +5% Crit Chance up to +30% |
| Vermillion Bird | 0.1% | +50% Cooldown, +30% Damage; cast can reset cooldown once per battle |
Sources
- Roonby — Heavyweight Fishing Traits Guide (2026-08-29)
- TigerJek — All Traits in Heavyweight Fishing
- Live wiki Traits index: https://heavyweightfishing.lol/traits
Read next
- Skills summon / pity (Tickets, Crystals, banner pity 30 / 120 / 1000) — backlog
- First hour Power route
- Path to a crafted Mythic rod
Still unknown
- Whether “Cooldown” % is CDR or something else in the live tooltip.
- Exact Nanjiang UI copy and crystal item name.
- Pity / pity-like systems (none confirmed for Traits).